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<title>Voodoo Shader Framework: Member List</title>
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<h1>FakeDevice Member List</h1>This is the complete list of members for <a class="el" href="class_fake_device.html">FakeDevice</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a9a412597963df376c59a2c6282dc0cb9">AddRef</a>(void)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ad253649475ccb8b830c519c22aeca819">ApplyStateBlock</a>(DWORD a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#acf30afa80ffa62865b04427c91d6b206">BaseVertexIndex</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#afea449c7146e3b1a621debfa8dd83261">BeginScene</a>()</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a143c08f6fc587a42ab18c5fa198e20c8">BeginStateBlock</a>(void)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ab19978d271a2a798efdb3630e0c0506e">CaptureStateBlock</a>(DWORD a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#aff6b0ce6bf306133cf72b0e9d79aabc8">Clear</a>(DWORD a, const D3DRECT *b, DWORD c, D3DCOLOR d, float e, DWORD f)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a5a09ef15f6d87f3b32cab8c26a5eb099">CopyRects</a>(IDirect3DSurface8 *a, const RECT *b, UINT c, IDirect3DSurface8 *d, const POINT *e)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ab399f1427c9f1d85e61b61f081f8582e">CreateAdditionalSwapChain</a>(D3DPRESENT_PARAMETERS8 *a, void **b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a6d10ba01ecc4b9f38cf19bb965a1e064">CreateCubeTexture</a>(UINT a, UINT b, DWORD c, D3DFORMAT d, D3DPOOL e, void **f)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ab6de6914c4821c75ea81e0435d2828b8">CreateDepthStencilSurface</a>(UINT a, UINT b, D3DFORMAT c, D3DMULTISAMPLE_TYPE d, IDirect3DSurface8 **e)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a0a23bd9e317f07eab1a80d5f7a5ea1a0">CreateImageSurface</a>(UINT a, UINT b, D3DFORMAT c, IDirect3DSurface8 **d)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ab8e01c6f6f925f9cd47c5cf0a4d73e6a">CreateIndexBuffer</a>(UINT a, DWORD b, D3DFORMAT c, D3DPOOL d, void **e)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ab1dab7c9cc61678fc9429df34c40a13d">CreatePixelShader</a>(const DWORD *a, DWORD *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#aca11b82afdc1cb8a90a2377a662c180c">CreateRenderTarget</a>(UINT a, UINT b, D3DFORMAT c, D3DMULTISAMPLE_TYPE d, BOOL e, IDirect3DSurface8 **f)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a0f02b4b906c95db8feca5e03aca73df8">CreateStateBlock</a>(D3DSTATEBLOCKTYPE a, DWORD *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a3c49e245e7979d9536561c85ff7ef429">CreateTexture</a>(UINT a, UINT b, UINT c, DWORD d, D3DFORMAT e, D3DPOOL f, IDirect3DTexture8 **g)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#af6d8afecf8c5ecb0880cb00dc35c0136">CreateVertexBuffer</a>(UINT a, DWORD b, DWORD c, D3DPOOL d, void **e)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ab1b720de49bc0d198ce704d96b33ca9a">CreateVertexShader</a>(const DWORD *a, const DWORD *b, DWORD *c, DWORD d)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ac27d618be0ed23742e1e3cfbd77a1f3a">CreateVolumeTexture</a>(UINT a, UINT b, UINT c, UINT d, DWORD e, D3DFORMAT f, D3DPOOL g, void **h)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a864ec71843d69b99c84eb22619de2c89">CurrentBlendTrans1</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a121bba711e536a100797f4e6011997f7">CurrentBlendTrans2</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a4102c8c7d53e797ab4c37ed8c5436ffb">CurrentBlendTrans3</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a6838e04623d2662a5eeb4b3dfdb715d9">CurrentCullModeState</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#aa6d5d66a0ad79cf4852cd266b8bf270e">CurrentFVF</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#aa68cca664ade44caa70996afd7fddb4f">CurrentIndices</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a9637f91df83c7dcaef4ae871d6f23cc5">CurrentMaterial</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a4c43b1397ff13d298e612f687333fa3d">CurrentPShader</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ad78e3741b05b9b4338f87fbcdc05bef5">CurrentStreamSpan</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a124b5a0aa5bc447bcfa96e6996dd8a91">CurrentTexture</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ac75a85a982b778f35535aea66afa7cea">CurrentVBuffer</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#acf4be540f2996010d9ae3e47be49cd34">CurrentVertexBlendState</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a66ae179edd3a2b28cb0c871233785945">CurrentVShader</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a43556729a1357ca7cdbdd465b30fbafa">CurrentWorldTrans</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a8d4deb416252736f35530a9b4807cb2d">decl</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a0c4af4d08a87c7b56a71bd973c2f7248">DeletePatch</a>(UINT a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ae159d2bf05cd0208e32e5982afce511b">DeletePixelShader</a>(DWORD a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#adc6db58b182be59361b585fd3facecf0">DeleteStateBlock</a>(DWORD a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a704a4ffa23ebcb1c9d1da09a17fd135c">DeleteVertexShader</a>(DWORD a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a67caa0ba85628dfa824a18d1f1354ece">DrawIndexedPrimitive</a>(D3DPRIMITIVETYPE a, UINT b, UINT c, UINT d, UINT e)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a57ac31c621ffa8e63f86320f51170e44">DrawIndexedPrimitiveUP</a>(D3DPRIMITIVETYPE a, UINT b, UINT c, UINT d, const void *e, D3DFORMAT f, const void *g, UINT h)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a5a9d24c069e5ee3f10d604ce2c826639">DrawPrimitive</a>(D3DPRIMITIVETYPE a, UINT b, UINT c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ab66ec5151d338fc40801a2a1592c4e38">DrawPrimitiveUP</a>(D3DPRIMITIVETYPE a, UINT b, const void *c, UINT d)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a17e545d1ea3928165ad2a1aa4b1ce6fd">DrawRectPatch</a>(UINT a, const float *b, const D3DRECTPATCH_INFO *c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a2bb59bc818fb5b0c326c7ac773091da2">DrawTriPatch</a>(UINT a, const float *b, const D3DTRIPATCH_INFO *c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ade83546604f4415bc5cbbc5d472f6ab7">EndScene</a>(void)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ae8fbc3bad856a25c363fef36a3dc557b">EndStateBlock</a>(DWORD *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a95b6e0db5154a3de400e3a0dd1327e44">FakeDevice</a>(IDirect3D9 *object, IDirect3DDevice9 *device)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a4040a47856348b6a556a712f66331d03">GetAvailableTextureMem</a>(void)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a00b30437aee7515bd6c3db9cd88cfdc3">GetBackBuffer</a>(UINT a, D3DBACKBUFFER_TYPE b, IDirect3DSurface8 **c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a8fd59e231b0183128d52a68d2c96b66d">GetClipPlane</a>(DWORD a, float *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a93c95dab44c432625c5d72cb5d87a2df">GetClipStatus</a>(D3DCLIPSTATUS8 *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ac0200474394b4f8b59f7f2f699aa8741">GetCreationParameters</a>(D3DDEVICE_CREATION_PARAMETERS *params)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#aa09dc5bbc5ed6b10cd985a9a572e74d1">GetCurrentTexturePalette</a>(UINT *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#af23f0e06db5cdd8df9a573ee351bef89">GetDepthStencilSurface</a>(IDirect3DSurface8 **a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#af8c778a3a3136f9a9585e633759b3ffb">GetDeviceCaps</a>(D3DCAPS8 *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a41591d9ed8559f15681842e92637aa35">GetDirect3D</a>(IDirect3D8 **a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a11c1a3dbcea9fd50898c3b8954bf1a0a">GetDisplayMode</a>(D3DDISPLAYMODE *mode)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a5a1975f3dc0edd3eafb3c30ad4645838">GetFrontBuffer</a>(IDirect3DSurface8 *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a475da93f12bc02d3b3261cca0af615d4">GetGammaRamp</a>(D3DGAMMARAMP *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#af3364d92f43ce625d560c33c6da7e901">GetIndices</a>(void **a, UINT *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a11daf960c760a8d2fb5b83c3db1b1377">GetInfo</a>(DWORD a, void *b, DWORD c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ae4081365c1da5d0cbab6c0d1fece2903">GetLight</a>(DWORD a, D3DLIGHT8 *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ad8af60a973f810d9c33018c6fdb69148">GetLightEnable</a>(DWORD a, BOOL *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#af7bcb0eb7643bd4ab5efe7c55b9126e8">GetMaterial</a>(D3DMATERIAL8 *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#af4fdfa8335c0b4e46564a1cad7e44f3c">GetPaletteEntries</a>(UINT a, PALETTEENTRY *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a8c3fa95ab55bf67eb5c15b135588c0ca">GetPixelShader</a>(DWORD *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a9e9cb8189d1e35f556fc1449d41c97de">GetPixelShaderConstant</a>(DWORD a, void *b, DWORD c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a70c6777fe7c213cba22c6aba4859da43">GetPixelShaderFunction</a>(DWORD a, void *b, DWORD *c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a9d65f5e8461802686fc2c551ee40c818">GetRasterStatus</a>(D3DRASTER_STATUS *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a12f10a18f3c70fe5ac08986d3877d513">GetRenderState</a>(D3DRENDERSTATETYPE a, DWORD *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a5a689716675146407c7b077b79e8d805">GetRenderTarget</a>(IDirect3DSurface8 **a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ad57fe9b6d248807815b4504c5877513a">GetStreamSource</a>(UINT a, void **b, UINT *c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a5318f1340fb212cce6e6a92d214489d1">GetTexture</a>(DWORD a, IDirect3DTexture8 **b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a5c5431c14897efc12b6b453cbfe48e0d">GetTextureStageState</a>(DWORD a, D3DTEXTURESTAGESTATETYPE b, DWORD *c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ab3d0432c22c69f5417ec5b8ba14db72c">GetTransform</a>(D3DTRANSFORMSTATETYPE a, D3DMATRIX *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a716a75dc8b66fdf7503d35eaa7b0f6fb">GetVertexShader</a>(DWORD *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a3fc237a4098ac4c677e4ca0256947c75">GetVertexShaderConstant</a>(DWORD a, void *b, DWORD c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a49109cdc6ffe625c5044ac0c72b30d16">GetVertexShaderDeclaration</a>(DWORD a, void *b, DWORD *c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ae00ebcdb597a25cbd051d645b7d252ac">GetVertexShaderFunction</a>(DWORD a, void *b, DWORD *c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a5a19cea9d7b51271cd4b49a51e62f8da">GetViewport</a>(D3DVIEWPORT8 *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a6221212076a982b7122258113419be63">LightEnable</a>(DWORD a, BOOL b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a543a74276836e37dc7b18302bf4eba69">mRenderState</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ac8ff226d0e78c5bc174209220ef6df17">MultiplyTransform</a>(D3DTRANSFORMSTATETYPE a, const D3DMATRIX *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ad9dc5aa0c4d47cb8598df36069f8bcb3">NewPShaders</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#aa168d4ab0d42e2cd7cdb28d63b25ecea">NewVShaders</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#adbddb0fdd54fb2d35e602d475e7d9918">Object</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#abb7bbc75fbeaadf16b12acdb31408a46">Present</a>(const RECT *a, const RECT *b, HWND c, const RGNDATA *d)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ad8f56dcad9fda5a58bb025ae35deda34">ProcessVertices</a>(UINT a, UINT b, UINT c, void *d, DWORD e)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a3541514b0d29347cd5c0fc3f9e8c5965">pShaderCount</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a5b842cd866650880f68180ff3d13097d">QueryInterface</a>(REFIID a, LPVOID *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a4f833dfa4f7d679935506b4af8056024">RealDevice</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#aa753a21e0bef0535a0d874644fae3a22">RecordRenders</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a6366ad72b711728dca8e9dd692c3a56c">Refs</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ac330e6892b60ec55569183a87eaa967a">Release</a>(void)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ae5baa1ff6c444cbf67d318f7ef19d8d7">Reset</a>(D3DPRESENT_PARAMETERS8 *presentparams)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#aa96a8d92478cd00d85c3e5cb08bfdab7">ResourceManagerDiscardBytes</a>(DWORD a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#af583cbc7785f0039f7ab1a03533d9a23">SetClipPlane</a>(DWORD a, const float *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#acff74de40090f6a3b85e86361e2f25f0">SetClipStatus</a>(const D3DCLIPSTATUS8 *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#af5b0199d8aef0d3adb41130f3529ed32">SetCurrentTexturePalette</a>(UINT a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a0faca5aa0f1fb4b74649b936725d00eb">SetCursorPosition</a>(int X, int Y, DWORD c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a2af5b98b3118bc7c32da490ed55e6e43">SetCursorProperties</a>(UINT a, UINT b, IDirect3DSurface8 *c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a42a8a08f79eef5cde11f31d34cb659b0">SetGammaRamp</a>(DWORD a, const D3DGAMMARAMP *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#af6d127ca8c692f9fecb9ac386f0179d4">SetIndices</a>(void *a, UINT b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ac5ad5c487ac158d8400bcf0e81979cea">SetLight</a>(DWORD a, const D3DLIGHT8 *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#aebc503fd127a0f64d6c6658cd2d13f2c">SetMaterial</a>(const D3DMATERIAL8 *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ab2c3d825f8e0c22e0d806fd33d9d1dd4">SetPaletteEntries</a>(UINT a, const PALETTEENTRY *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a944d27eb8eb936922ecfd10fbe26eb5e">SetPixelShader</a>(DWORD a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#ace2a95244e9477fe5d955df54e83655d">SetPixelShaderConstant</a>(DWORD a, const void *b, DWORD c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a50056a0dd62ed74327b242ff791f120a">SetRenderState</a>(D3DRENDERSTATETYPE type, DWORD flags)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a7a5c882329288742c9230b3a40a5bea0">SetRenderTarget</a>(IDirect3DSurface8 *a, IDirect3DSurface8 *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#af09ba626aa5d4f1a586b0c57fb52ca4d">SetStreamSource</a>(UINT a, void *b, UINT c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a1342c1667dde5c88d66591c972a3fa8c">SetTexture</a>(DWORD a, IDirect3DTexture8 *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#abaa97ca4e3fe168ea2077f352d1b2407">SetTextureStageState</a>(DWORD a, D3DTEXTURESTAGESTATETYPE b, DWORD c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a3765a58b93397409205030d1777e8ba4">SetTransform</a>(D3DTRANSFORMSTATETYPE a, const D3DMATRIX *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a2ae7743fe3902006d15d85acca5ce140">SetVertexShader</a>(DWORD a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a39595e7e8fc0e40677f6ed4a01cb001f">SetVertexShaderConstant</a>(DWORD a, const void *b, DWORD c)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a31658e6017574ff005f9a5770083d00e">SetViewport</a>(const D3DVIEWPORT8 *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a3e4e85b16c7c9b38f384812ebff0dbf8">ShowCursor</a>(BOOL a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#aed336bf442402061522e3fbbac1cdd30">TestCooperativeLevel</a>(void)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#adbfcbdf9794eabff822e29bb383bfb8f">UpdateTexture</a>(IDirect3DTexture8 *a, IDirect3DTexture8 *b)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a0a6b86b76b073e42c4633f628450e876">ValidateDevice</a>(DWORD *a)</td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_fake_device.html#a04a679c4a8c8fac1e30e155d413cf2ba">vShaderCount</a></td><td><a class="el" href="class_fake_device.html">FakeDevice</a></td><td></td></tr>
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